Blender Renders


Introduction

Although I’m primarily a programmer, I am fascinated by 3D graphics and spend some of my off-time fiddling around in Blender.

Docks

One of my first renders. With this one I was trying to create a generic shader that would add water and dirt to any surface. This sharer takes into account the height of the geometry, creating a bias for nooks and cracks.

Teddy

Testing the water shader created in Docks with blenders particle emitter and fur systems.

Bridge

Trying out the procedural render techniques in Blender.

Each segment is modeled separately and is then repeated using a combination of the Array Modifier and blenders group duplication functionality.

Related tags: