Introduction
Although I’m primarily a programmer, I am fascinated by 3D graphics and spend some of my off-time fiddling around in Blender.
Docks
![](https://mansisaksson.com/wp-content/uploads/2023/12/image-6-1024x576.png)
One of my first renders. With this one I was trying to create a generic shader that would add water and dirt to any surface. This sharer takes into account the height of the geometry, creating a bias for nooks and cracks.
Teddy
![](https://mansisaksson.com/wp-content/uploads/2023/12/image-7-1024x805.png)
Testing the water shader created in Docks with blenders particle emitter and fur systems.
Bridge
![](https://mansisaksson.com/wp-content/uploads/2023/12/image-8-1024x737.png)
Trying out the procedural render techniques in Blender.
![](https://mansisaksson.com/wp-content/uploads/2023/12/image-9-1024x576.png)
Each segment is modeled separately and is then repeated using a combination of the Array Modifier and blenders group duplication functionality.
![](https://mansisaksson.com/wp-content/uploads/2023/12/image-10-1024x274.png)