Blender Renders


Although I’m primarily a programmer, I am fascinated by 3D graphics and spend some of my off-time fiddling around in Blender.


One of my first renders. With this one I was trying to create a generic shader that would add water and dirt to any surface. This sharer takes into account the height of the geometry, creating a bias for nooks and cracks.


Testing the water shader created in Docks with blenders particle emitter and fur systems.


Trying out the procedural render techniques in Blender.

Each segment is modeled separately and is then repeated using a combination of the Array Modifier and blenders group duplication functionality.

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