Tag: UE5


  • Substepping In Unreal Engine 4

    Substepping In Unreal Engine 4

    Introduction While working on the title Animal Super Squad, I, like many before me, ran into the issue of variable timestep in Unreal’s physics-implementation. In this game all vehicles are driven using custom spring and wheel logic, with Unreal’s PhysX implementation used as foundation for forces, and collision detection. This game was released for a…