Category: Game Dev


  • Substepping In Unreal Engine 4

    Substepping In Unreal Engine 4

    Introduction While working on the title Animal Super Squad, I, like many before me, ran into the issue of variable timestep in Unreal’s physics-implementation. In this game all vehicles are driven using custom spring and wheel logic, with Unreal’s PhysX implementation used as foundation for forces, and collision detection. This game was released for a…

  • Game Engine Agnostic Network Protocol

    Game Engine Agnostic Network Protocol

    About The Game This is a game that builds bridges instead of burning them. Venture into this VVVVVV inspired co-op adventure, but first each player need to choose a launcher. There exists two launchers, one made in Unity3D, and the other is made in Unreal Engine 4. Since the physics don’t quite function the same…

  • Asynchronous Multiplayer Using MariaDB and WebSocket

    Asynchronous Multiplayer Using MariaDB and WebSocket

    About The Game Play at http://ggj.mansisaksson.com This is a golfing “mmo” with invisible floors where previous best paths are visible to everyone. The more who play the more you can see where to go. Paths are reset every 20 minutes. https://globalgamejam.org/2019/games/supergballcom Technical Details This game was created using using Unity3D, Apache2/PHP, MariaDB, and Docker. The…

  • Blender Renders

    Blender Renders

    Introduction Although I’m primarily a programmer, I am fascinated by 3D graphics and spend some of my off-time fiddling around in Blender. Docks One of my first renders. With this one I was trying to create a generic shader that would add water and dirt to any surface. This sharer takes into account the height…