Patch notes for version 3.0 of the Dynamic Thumbnail Generator
Thumbnail Generator 2.0 is here! After taking a lot of feedback from various users I decided to put in some extra time to deliver some of the more requested features. With this release support for 4.24 is also dropped since some of these features were too difficult to maintain for multiple versions. If you are…
[Related posts] General Improvements and Bug Fixes Bug Fixes: New features/improvements: Thumbnail Generator Editor Tool Due to the possitive feedback received regarding the Save Thumbnail functionality added in 1.2, this functionality has now been extended. It is now possible to right-click on any actor (both in the content browser, or in the level editor) and…
[New Node] Generate Thumbnail Synchronous Does what it says on the tin, generates a thumbnail for you, synchronously! Dynamic Thumbnail Resolution With this release Capture Alpha, and Texture Width/Height has been moved from project settings to Thumbnail settings. They can now be be overriden on the Capture Thumbnail node for each individual thumbnail capture. SaveThumbnail…
How to generate a thumbnail Generating a thumbnail using this plugin is very easy. In blueprint, you can use the Generate Thumbnail node. The function can also be used from C++ by calling UThumbnailGenerator::Get()->GenerateActorThumbnail(…) Setting up the project First of all, let’s go over how to install this plugin into any project. With pre-build binaries…