Tag: Unreal Engine


  • Making my plugins free

    Making my plugins free

    Yes you heard that right, all of my plugins are now free! You can find a link to the plugins here:

  • Actor Portrait – Patch Notes

    Actor Portrait – Patch Notes

    Patch notes for the Actor Portrait plugin on the Unreal Marketplace

  • Thumbnail Generator 3.0 – Patch Notes

    Thumbnail Generator 3.0 – Patch Notes

    Patch notes for version 3.0 of the Dynamic Thumbnail Generator

  • Optimizing Dynamic Water Physics

    Optimizing Dynamic Water Physics

    A write-up on how I optimized the Dynamic Water Physics plugin for Unreal Engine 4

  • Dynamic Water Physics – Patch Notes

    Dynamic Water Physics – Patch Notes

    Patch notes for the Dynamic Water Physics plugin

  • Dynamic Water Physics – Tutorial

    Dynamic Water Physics – Tutorial

    Unreal Engine Water integration Not what you’re looking for? You can find the documentation here. Don’t like the written tutorial format? There’s now an improved video version which you can find here! This plugin comes shipped with a module which allows you to quickly set up water physics simulations for your Unreal Engine Water bodies.…

  • Child Actors on Actor Portrait

    Child Actors on Actor Portrait

    A short writeup on how to add child-actors to your Actor Portraits

  • Dynamic Water Physics – Documentation

    Dynamic Water Physics – Documentation

    Plugin feature overview Not what you’re looking for? You can find the tutorial here. Based on boat physics algorithm from Just Cause 3 The core water physics implementation of this plugin is based on the boat physics algorithm used in Just Cause 3. Originally written by Jacques Kerner, you can find the full implementation guide…

  • Thumbnail Generator 2.0 – Patch Notes

    Thumbnail Generator 2.0 – Patch Notes

    Thumbnail Generator 2.0 is here! After taking a lot of feedback from various users I decided to put in some extra time to deliver some of the more requested features. With this release support for 4.24 is also dropped since some of these features were too difficult to maintain for multiple versions. If you are…

  • Actor Portrait – Transparency with Post Processing

    Actor Portrait – Transparency with Post Processing

    Transparency with a capture component The actor portrait plugin uses a USceneCaptureComponent2D in the backend to capture the portrait scene. Anyone who has attempted to capture an image with transparency using this component will know that it has some issues, mainly that it is not possible to easily use post processing in conjunction with transparency.…

  • Thumbnail Generator 1.4 – Patch Notes

    Thumbnail Generator 1.4 – Patch Notes

    General Improvements and Bug Fixes Bug Fixes: New features/improvements: Thumbnail Generator Editor Tool Due to the possitive feedback received regarding the Save Thumbnail functionality added in 1.2, this functionality has now been extended. It is now possible to right-click on any actor (both in the content browser, or in the level editor) and select the…

  • Actor Portrait – Unreal Engine 3D UI

    Actor Portrait – Unreal Engine 3D UI

    Using the Actor Portrait You can find the Actor Portrait widget in the Advanced Section in the Designer Palette. To add a child widget to your Portrait, simply drag the desired widget onto the portrait widget, as you would with any other container. The Portrait supports up to one child widget. To select which actor…

  • Dynamic Thumbnail Generator

    Dynamic Thumbnail Generator

    How to generate a thumbnail Generating a thumbnail using this plugin is very easy. In blueprint, you can use the Generate Thumbnail node. The function can also be used from C++ by calling UThumbnailGenerator::Get()->GenerateActorThumbnail(…) Setting up the project First of all, let’s go over how to install this plugin into any project. With pre-build binaries…

  • Substepping In Unreal Engine 4

    Substepping In Unreal Engine 4

    Introduction While working on the title Animal Super Squad, I, like many before me, ran into the issue of variable timestep in Unreal’s physics-implementation. In this game all vehicles are driven using custom spring and wheel logic, with Unreal’s PhysX implementation used as foundation for forces, and collision detection. This game was released for a…

  • Game Engine Agnostic Network Protocol

    Game Engine Agnostic Network Protocol

    About The Game This is a game that builds bridges instead of burning them. Venture into this VVVVVV inspired co-op adventure, but first each player need to choose a launcher. There exists two launchers, one made in Unity3D, and the other is made in Unreal Engine 4. Since the physics don’t quite function the same…